Is it possible to simulate a click on a button, similar to doClick() but just graphical simulate it, not generate any ActionEvent´s. If know that i can extend the class, do my own doClick with a simple if-statement. But is it any other possibility?
I want to this because I have a button that the user can press, but sometimes the computer (it s in a game) “presses” the button. All the logic is done in another thread, I just wanna display it for the user.
if you dig into the details in the look and feel you’re using, you might be able to see how it detects and paints the button in its “down” state, and then simulate that?
or you could extend/implement ButtonModel, and mess with the setPressed/isPressed state?