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Home/ Questions/Q 8810463
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T03:07:24+00:00 2026-06-14T03:07:24+00:00

Is it possible to tell OpenGL to store the current transformation matrix in a

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Is it possible to tell OpenGL to store the current transformation matrix in a specific location (instead of pushing it on a stack) and to load a matrix from a specific location?

I prefer a solution that does not involve additional data transfer between the video device and main memory (i.e. it’s better to store the matrix somewhere in video memory).

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  1. Editorial Team
    Editorial Team
    2026-06-14T03:07:25+00:00Added an answer on June 14, 2026 at 3:07 am

    On old fixed function pipeline the matrices were loaded into some special GPU registers on demand, but never were in VRAM, all matrix calculations happened on the CPU. In modern day OpenGL matrix calculations still happen on CPU (and right so), and are loaded into registers called “Uniforms” on demand again. However modern OpenGL also has a feature called “Uniform Buffer Objects” that allow to load Uniform (register) values from VRAM. http://www.opengl.org/wiki/Uniform_Buffer_Object

    But they make little use for storing transform matrices. First, you’ll change them constantly for doing animations. Second, the overhead of managing the UBOs for just a simple matrix eats much more performance, than setting it from the CPU. A matrix is just 16 scalars, or the equivalent of one single vertex with a position, normal, texture coordinate and tangent attribute.

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