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Home/ Questions/Q 6892199
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T06:30:17+00:00 2026-05-27T06:30:17+00:00

Is it possible to terminate software execution without skipping calls to destructors? For instance,

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Is it possible to terminate software execution without skipping calls to destructors? For instance, in the code below, the destructor for test will never be called because of the exit(1) statement.

#include <iostream>
#include <cstdlib>
using namespace std;

class A{
public:
    A(){cout << "Constructed.\n";}
    ~A(){cout << "Destroyed.\n";}
};

void func()
{
    //Assuming something went wrong:
    exit(1);  
}

int main(int argc, char *argv[])
{
    A test;
    func();
    return 0;
}

What I need, is a way to end the program (from within func()) that calls all necessary destructors before terminating. So far I’ve been handling this through func() return value, as in:

bool func()
{
    //Assuming something went wrong:
    return false;
}

int main(int argc, char *argv[])
{
    A test;
    if( !func() )return 1;
    return 0;
}

The problem with this method is that it quickly becomes very annoying (and code bloating) to manage once you need to apply it to a series of nested functions.

Is there a way of achieving the same results of the second example (proper destructor calls) with a syntax similar to the first example (call exit(1) wherever you are)?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T06:30:18+00:00Added an answer on May 27, 2026 at 6:30 am

    Throw an exception, catch it in main and return.

    This relies on nothing else catching your exception without rethrowing it.

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