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Home/ Questions/Q 8942391
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T11:30:14+00:00 2026-06-15T11:30:14+00:00

Is it possible to use GLUT on OS X Lion or OS X Mountain

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Is it possible to use GLUT on OS X Lion or OS X Mountain Lion using core profile (so I can use GLSL 1.50)?

Can I use the built in GLUT or do I need to use a third-part library such as FreeGLUT?

And is there any simple ‘Hello world’ applications available for OS X with either an XCode project or a make-file?

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  1. Editorial Team
    Editorial Team
    2026-06-15T11:30:15+00:00Added an answer on June 15, 2026 at 11:30 am

    You need at least Mac OS X Lion (OS X 10.7 or higher) for the basic support of OpenGL 3.2. To use the OpenGL 3.2 Core Profile, just add

    glutInitDisplayMode(GLUT_3_2_CORE_PROFILE | ... | ...);
    

    in your main-function. You can check it by

    std::printf("%s\n%s\n", 
            glGetString(GL_RENDERER),  // e.g. Intel HD Graphics 3000 OpenGL Engine
            glGetString(GL_VERSION)    // e.g. 3.2 INTEL-8.0.61
            );
    
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