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Home/ Questions/Q 3273120
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T18:53:55+00:00 2026-05-17T18:53:55+00:00

Is it possible to use shader for calculating some values and then return them

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Is it possible to use shader for calculating some values and then return them back for further use?

For example I send mesh down to GPU, with some parameters about how it should be modified(change position of vertices), and take back resulting mesh? I see that rather impossible because I haven’t seen any variable for comunication from shaders to CPU. I’m using GLSL so there are just uniform, atributes and varying. Should I use atribute or uniform, would they be still valid after rendering? Can I change values of those variables and read them back in CPU? There are methods for mapping data in GPU but would those be changed and valid?

This is the way I’m thinking about this, though there could be other way, which is unknow to me. I would be glad if someone could explain me this, as I’ve just read some books about GLSL and now I would like to program more complex shaders, and I wouldn’t like to relieve on methods that are impossible at this time.

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-17T18:53:55+00:00Added an answer on May 17, 2026 at 6:53 pm

    Great question! Welcome to the brave new world of General-Purpose Computing on Graphics Processing Units (GPGPU).

    What you want to do is possible with pixel shaders. You load a texture (that is: data), apply a shader (to do the desired computation) and then use Render to Texture to pass the resulting data from the GPU to the main memory (RAM).

    There are tools created for this purpose, most notably OpenCL and CUDA. They greatly aid GPGPU so that this sort of programming looks almost as CPU programming.

    They do not require any 3D graphics experience (although still preferred 🙂 ). You don’t need to do tricks with textures, you just load arrays into the GPU memory. Processing algorithms are written in a slightly modified version of C. The latest version of CUDA supports C++.

    I recommend to start with CUDA, since it is the most mature one: http://www.nvidia.com/object/cuda_home_new.html

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