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Home/ Questions/Q 617447
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T18:26:12+00:00 2026-05-13T18:26:12+00:00

Is it possible to write a class: template<typename T, … name> struct Magic {

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Is it possible to write a class:

template<typename T, ... name> struct Magic {
  T name;
};

such that:

Magic<int, foo> gives:

Magic<int, foo> {
  int foo;
}

and

Magic<float, bar> gives:

Magic<float, bar> {
  float bar;
}

Basically, I want to be able to specify not only the Type, but also the name of the member variables.

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  1. Editorial Team
    Editorial Team
    2026-05-13T18:26:13+00:00Added an answer on May 13, 2026 at 6:26 pm

    That is not possible, you have to resort to either macro-based solutions or use a predefined set of types that provide named members.

    A possible macro-based approach:

    #define MAGIC(name_) \
        template<typename T> struct Magic1 { \
            T name_; \
        };
    
    MAGIC(foo);
    

    or:

    #define MAGIC(type_, name_) \
        struct Magic1 { \
            type_ name_; \
        };
    
    MAGIC(foo);
    

    Using preprocessor magic, e.g. utilizing Boost.Preprocessor, you should be able to generate n named members in a more convenient way.

    Another approach might be using a predefined set of classes providing certain named members from that you inherit:

    enum { MemberNameFoo, MemberNameBar };
    
    template<class T, int id>
    struct named_member;
    
    template<class T>
    struct named_member<T, MemberNameFoo> {
        T foo;
    };
    
    template<class T>
    struct named_member<T, MemberNameBar> {
        T bar;
    };
    
    // holder for the above, just one member for this example:
    
    template<class T, int name>
    struct holder : named_member<T, name> {};
    
    // using it:
    
    typedef holder<int, MemberNameFoo> HasFoo;
    typedef holder<int, MemberNameBar> HasBar;
    

    Using compile-time lists you could then inherit from n named_member instantiations, Boost.MPL could help here.

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