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Asked: May 11, 20262026-05-11T06:10:12+00:00 2026-05-11T06:10:12+00:00

Is it true, that the Asterisk always means Hey, that is a pointer! And

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Is it true, that the Asterisk always means ‘Hey, that is a pointer!’ And an Pointer always holds an memory adress?

(Yes I know for the exception that a * is used for math operation)

For Example:

NSString* myString; 

or

SomeClass* thatClass; 

or

(*somePointerToAStruct).myStructComponent = 5; 

I feel that there is more I need to know about the Asterirsk (*) than that I use it when defining an Variable that is a pointer to a class.

Because sometimes I already say in the declaration of an parameter that the Parameter variable is a pointer, and still I have to use the Asterisk in front of the Variable in order to access the value. That recently happened after I wanted to pass a pointer of an struct to a method in a way like [myObj myMethod:&myStruct], I could not access a component value from that structure even though my method declaration already said that there is a parameter (DemoStruct*)myVar which indeed should be already known as a pointer to that demostruct, still I had always to say: ‘Man, compiler. Listen! It IIISSS a pointer:’ and write: (*myVar).myStructComponentX = 5;

I really really really do not understand why I have to say that twice. And only in this case.

When I use the Asterisk in context of an NSString* myString then I can just access myString however I like, without telling the compiler each time that it’s a pointer. i.e. like using *myString = @’yep’.

It just makes no sense to me.

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  1. 2026-05-11T06:10:13+00:00Added an answer on May 11, 2026 at 6:10 am

    an * is actually an operator to de-reference a pointer. The only time it means ‘hey i’m a pointer’ is during variable declaration.

    Foo* foo  // declare foo, a pointer to a Foo object &foo      // the memory address of foo *foo      // de-reference the pointer - gives the Foo object (value) 
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