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Home/ Questions/Q 8046293
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T05:44:54+00:00 2026-06-05T05:44:54+00:00

Is removeEventListener as necessary as dealloc? I know it’s possible to get memory leaks

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Is removeEventListener as necessary as dealloc?

I know it’s possible to get memory leaks in AS3 and I’m just wondering if not removing Event Listeners is one of those ways.

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  1. Editorial Team
    Editorial Team
    2026-06-05T05:44:56+00:00Added an answer on June 5, 2026 at 5:44 am

    Yes, I created a huge project without removing any eventListener, and after long use it really get a lot of memory…

    Any object with a strong reference will not be garbage collected, until the strong reference is removed…. this apply to eventlistener, bindings, etc…

    You can removeEventListener manually using the removeEventListener(Event.TYPE, function)
    or using the weakReference…

    Adding an Event Listener with WeakReference you simply need to add more parameters to the addMethod…

    obj.addEventListener(Event.Type, Function, false, 0, true)

    addEventListener(type:String, listener:Function, useCapture:Boolean=false, priority:int=0, useWeakReference:Boolean=false):void

    Parameters:
    type The type of event.
    listener The listener function that processes the event. This function must accept an event object as its only parameter and must
    return nothing, as this example shows:
    function(evt:Event):void

    The function can have any name.
    useCapture Determines whether the listener works in the capture phase or the target and bubbling phases. If useCapture is set to true,
    the listener processes the event only during the capture phase and not
    in the target or bubbling phase. If useCapture is false, the listener
    processes the event only during the target or bubbling phase. To
    listen for the event in all three phases, call addEventListener()
    twice, once with useCapture set to true, then again with useCapture
    set to false.
    priority The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher
    the priority. All listeners with priority n are processed before
    listeners of priority n-1. If two or more listeners share the same
    priority, they are processed in the order in which they were added.
    The default priority is 0.
    useWeakReference Determines whether the reference to the listener is strong or weak. A strong reference (the default) prevents your
    listener from being garbage-collected. A weak reference does not.
    Class-level member functions are not subject to garbage

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