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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T12:17:13+00:00 2026-06-01T12:17:13+00:00

Is Scala a good choice to implement a well scalable MMORPG? I read about

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Is Scala a good choice to implement a well scalable MMORPG? I read about people suggesting Erlang, because better concurrency handling. But Scala has actors/message driven concurrency and functional programming. Should not that handle the concurrency and scaling also well?

Sorry I don’t know Erlang and also don’t have experience with Scala neither MMORPG development. That’s why I can’t make the question more concrete yet. I’m looking for the best way to go to develop an easily scalable MMORPG. And think Scala maybe is/could be a good choice.

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  1. Editorial Team
    Editorial Team
    2026-06-01T12:17:15+00:00Added an answer on June 1, 2026 at 12:17 pm

    Scala is fine for a MMORPG, but it doesn’t necessarily have existing frameworks that are available for other platforms (especially C++). Erlang’s fault-tolerance and scalability are legendary, but if you use the Akka framework you’ll have a comparable set of capabilities (for the most part).

    One advantage to using Scala is that you can take advantage of Project Darkstar, a Java-based platform for MMORPG creation. Here’s an example of it being used, though I’m not sure it’s actively maintained any more.

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