Is there a big difference (in the way of coding, …) between the direct3d sdk 10 and 11, like “it was” between direct3d 9 and 10 ?
Thank you
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
No. Not at all, philosophy and D3D10 concepts stay the same! Most of the difference is that D3D11 introduces some new cool features on top of the D3D10 core:
Check out the DXSDK !