Is there a difference between:
1- return X.Clone();
and
2-Y=X.Clone();
return Y;
from the memory point of view?
Is there a difference between: 1- return X.Clone(); and 2- Y=X.Clone(); return Y; from
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There is a potential difference, although the compiler might well optimise it away. Still one object will be created – all you’re doing (at worst) is creating an additional reference to it, which then goes out of scope very quickly.
Any difference is negligible and you needn’t worry about it. 🙂