Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7595295
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T21:38:16+00:00 2026-05-30T21:38:16+00:00

Is there a faster way to set the vertex buffer data than SetVertexBuffer ?

  • 0

Is there a faster way to set the vertex buffer data than SetVertexBuffer? It seems to cause massive performance drops and is really slow :/.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-30T21:38:17+00:00Added an answer on May 30, 2026 at 9:38 pm

    SetVertexBuffer should be the fastest way of assigning vertex data as this method is directly accessing the DirectX 9 API.

    As far as I know (working with DX11) there is no other way of assigning vertex data. Even when you call DrawUserPrimitives or DrawUserIndexedPrimitives a buffer is created and then sent to the device. The difference here is that this buffer will be created for every draw call, as you could have changed the data in the meantime, so it should be even slower.

    Make sure it is actually the SetVertexBuffer call that is slowing down your application. If it is you are maybe just sending a lot of data to the device, which should take a while. But I cannot tell without code.


    Many individual calls to SetVertexBuffer will in fact slow down the application. And sending two buffers to the device will most likely be slower than a single buffer containing the combined data.
    Some tips:

    • Keep the total number of buffers down. Use index and vertex offsets to draw only certain segments of the buffer.
    • Avoid too many switches between buffers. (This is a general guideline for everything you send to the device. Avoid change of state.)
    • Use static buffers where possible.
    • If you really need dynamic meshes try to separate them from the static data for optimized caching. (Credits to A-Type, see comments)

    But as always, performance in 3D applications is a fuzzy subject. Soon there could be other bottlenecks (shaders, textures, etc.) and you may have to break with the above guidelines.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Is there a better, more elegant (and/or possibly faster) way than boolean isNumber =
Is Protocol Buffer for .NET gonna be lightweight/faster than Remoting(the SerializationFormat.Binary)? Will there be
Is there any faster way to iterate through an ADO Dataset than while (not
Is there a faster way to rotate a large bitmap by 90 or 270
I currently use: BufferedReader input = new BufferedReader(new FileReader(filename)); Is there a faster way?
I wondering if there is a faster (GPU time) way to draw a full-screen
Is there any way to replace titles faster then str_replace function? I've got a
Are there scenarios where JIT compiler is faster than other compilers like C++? Do
Is there any faster query way of rewriting these queries or by combining them?
Given a directed, connected graph with only positive edge weights, are there faster algorithms

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.