Is there a good way to adjust the brightness of a CCSprite without using an overlay sprite or creating a separate texture? The color property doesn’t work since it can only decrease the brightness.
I am thinking this is possible by overriding the draw method and adding some opengl calls similar to what is found in http://developer.apple.com/library/ios/#samplecode/GLImageProcessing/Introduction/Intro.html , but all of my attempts have failed and I am very novice at writing raw opengl. Does anyone know if this is possible and what calls need to be made?
Although it is not the same as brightness, it would be more bright.