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Home/ Questions/Q 7193789
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T20:14:27+00:00 2026-05-28T20:14:27+00:00

is there a minimum texture size a certain hardware needs to support to be

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is there a minimum texture size a certain hardware needs to support to be compliant with the OpenGL-ES 2.0 specification ?

Something like the GL_MAX_TEXTURE_SIZE value has to be at least 1024 or 2048 or something like that ?

The reason I would like to know this is because I work on something that uses shaders and as such has to be OpenGL-ES 2.0. Therefore I would like to make the textures as big as possible without having to consider each and every hardware texture limitation (like the old phones with only 512×512).

If there was a minimum number (or a certain value that most devices support) that would help me alot.

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  1. Editorial Team
    Editorial Team
    2026-05-28T20:14:28+00:00Added an answer on May 28, 2026 at 8:14 pm

    Yes, any GLES2 implementation must support at least 64 pixel texture in width and height.
    You can query actual actual max texture size with glGetIntegerv function using GL_MAX_TEXTURE_SIZE enum.

    See official spec page 141, table 6.20.

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