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Home/ Questions/Q 7194245
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T20:19:56+00:00 2026-05-28T20:19:56+00:00

Is there a nice way in Android to generate and then play a frequency

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Is there a nice way in Android to generate and then play a frequency (eg. 1000hz, 245hz)?

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  1. Editorial Team
    Editorial Team
    2026-05-28T20:19:57+00:00Added an answer on May 28, 2026 at 8:19 pm

    Take a look at android.media.ToneGenerator.

    You can also try following Code.

    public class PlaySound extends Activity {
        // originally from http://marblemice.blogspot.com/2010/04/generate-and-play-tone-in-android.html
        // and modified by Steve Pomeroy <steve@staticfree.info>
        private final int duration = 3; // seconds
        private final int sampleRate = 8000;
        private final int numSamples = duration * sampleRate;
        private final double sample[] = new double[numSamples];
        private final double freqOfTone = 440; // hz
    
        private final byte generatedSnd[] = new byte[2 * numSamples];
    
        Handler handler = new Handler();
    
        @Override
        public void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.main);
        }
    
        @Override
        protected void onResume() {
            super.onResume();
    
            // Use a new tread as this can take a while
            final Thread thread = new Thread(new Runnable() {
                public void run() {
                    genTone();
                    handler.post(new Runnable() {
    
                        public void run() {
                            playSound();
                        }
                    });
                }
            });
            thread.start();
        }
    
        void genTone(){
            // fill out the array
            for (int i = 0; i < numSamples; ++i) {
                sample[i] = Math.sin(2 * Math.PI * i / (sampleRate/freqOfTone));
            }
    
            // convert to 16 bit pcm sound array
            // assumes the sample buffer is normalised.
            int idx = 0;
            for (final double dVal : sample) {
                // scale to maximum amplitude
                final short val = (short) ((dVal * 32767));
                // in 16 bit wav PCM, first byte is the low order byte
                generatedSnd[idx++] = (byte) (val & 0x00ff);
                generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8);
    
            }
        }
    
        void playSound(){
            final AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
                    sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO,
                    AudioFormat.ENCODING_PCM_16BIT, numSamples,
                    AudioTrack.MODE_STATIC);
            audioTrack.write(generatedSnd, 0, generatedSnd.length);
            audioTrack.play();
        }
    }
    
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