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Asked: May 10, 20262026-05-10T16:34:05+00:00 2026-05-10T16:34:05+00:00

Is there a side effect in doing this: C code: struct foo { int

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Is there a side effect in doing this:

C code:

struct foo {       int k; };  int ret_foo(const struct foo* f){      return f.k;  } 

C++ code:

class bar : public foo {     int my_bar() {         return ret_foo( (foo)this );     }  }; 

There’s an extern 'C' around the C++ code and each code is inside its own compilation unit.

Is this portable across compilers?

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  1. 2026-05-10T16:34:06+00:00Added an answer on May 10, 2026 at 4:34 pm

    This is entirely legal. In C++, classes and structs are identical concepts, with the exception that all struct members are public by default. That’s the only difference. So asking whether you can extend a struct is no different than asking if you can extend a class.

    There is one caveat here. There is no guarantee of layout consistency from compiler to compiler. So if you compile your C code with a different compiler than your C++ code, you may run into problems related to member layout (padding especially). This can even occur when using C and C++ compilers from the same vendor.

    I have had this happen with gcc and g++. I worked on a project which used several large structs. Unfortunately, g++ packed the structs significantly looser than gcc, which caused significant problems sharing objects between C and C++ code. We eventually had to manually set packing and insert padding to make the C and C++ code treat the structs the same. Note however, that this problem can occur regardless of subclassing. In fact we weren’t subclassing the C struct in this case.

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