Is there a tool available that can do performance profiling of OpenGL shaders?
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nVidia PerfWorks can. They also have FX Composer, which includes some profiling with a graphical front-end (but FX Composer is now basically discontinued–you can still download it, but it’s no longer being updated).
AMD/ATI’s GPUPerfAPI and GPUPerfStudio provide similar capabilities. They also have GPU ShaderAnalyzer to do static analysis, but I believe it’s restricted to DirectX shaders, not OpenGL.