Is there a way for a unity container to pass itself to an object?
i.e.:
public class Something {
public Something(IUnityContainer container) {
...
}
}
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
The short answer is yes.
This should be passed automatically when you use the
Resolvemethods.For example:
Additionally, this is the same technique that Prism (on CodePlex) uses if you want to look into that.
Update Added Test: