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Home/ Questions/Q 7068553
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T05:20:17+00:00 2026-05-28T05:20:17+00:00

Is there a way (maybe some apps, hacks, libs) to measure frames per second

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Is there a way (maybe some apps, hacks, libs) to measure frames per second (FPS) during app development for Android?

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  1. Editorial Team
    Editorial Team
    2026-05-28T05:20:17+00:00Added an answer on May 28, 2026 at 5:20 am

    Note that performance will be terrible with the debugger attached.

    From my own Android game, frame time can be measured with android.os.SystemClock. That is, you call SystemClock.elapsedRealtime() once per frame and subtract the value from the previous frame. Since elapsedRealtime() is measured in milliseconds, calculating framerate is as simple as 1000.0 / frametime.

    You can post your code into an ongoing frame by using Choreographer#postFrameCallback if targeting API level 16 or newer (Jelly Bean).

    Also note that frametime is generally a better gauge of performance than framerate. The difference between 1000fps and 1200fps is the same amount of time as the difference between 60fps and 61fps (approximately, probably less than that though)

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