Is there a way rather than using server/client approach or file save/load approach that I can use to transfer objects between two separate C++ and C# applications?
Actually what I am trying to do is that I create the GUI part of a project in C# and create some parts of the project in C++ and by communicating between these two applications I proceed and go on.
For some reasons I only want to use C++ console application (I don’t know how to create a DLL in C++ and aside form that I want to know the current possibilities without using DLLs)
You can use IPC if they really must be separate items.
Otherwise, look into managed C++. You can create a wrapper around your C++ code and call it directly from C#. Here’s one tutorial…