Is there a way to apply a colorTransform to a BitmapData in a circle rather than in a rectangle?
Instead of erasing rectangular parts of an image by reducing the alpha channel as in the code below, I’d like to do it in circles.
_bitmap.colorTransform(new Rectangle(mouseX-d/2, mouseY-d/2, d, d),
new ColorTransform(1, 1, 1, .5, 0, 0, 0, 1));
I do have some code which loops through the pixels, extracts the alpha value and uses setPixel but it seams significantly slower than the colorTransform function.
Try creating a circle using the drawing API (flash.display.Graphics) and then drawing that onto the bitmap data with BlendMode.ERASE. That might solve your problem, if I understand it correctly.
I’m not 100% sure that the ERASE blend mode works satisfyingly with the draw() command, but I can’t see why it shouldn’t. Please let me know how it works out!