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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T06:06:17+00:00 2026-05-25T06:06:17+00:00

Is there a way to change the frame rate of one layer while keeping

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Is there a way to change the frame rate of one layer while keeping the frame rate of another constant? I am currently using [[CCScheduler sharedScheduler] setTimeScale:X]; which effects all layers of a scene. I want it to just affect a single layer.

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  1. Editorial Team
    Editorial Team
    2026-05-25T06:06:18+00:00Added an answer on May 25, 2026 at 6:06 am

    You can set an interval-based scheduled event using schedule:interval: to give different layers didn’t framerates. Interval is determined in seconds, so you could do 1.0f/60.0f for 60 FPS (though don’t do that, use scheduleUpdate for anything that matches your game’s framerate).

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