Is there a way to create a colored fill pattern dynamically in Cocoa?
In particular instead of using a fixed pattern from an image file via
NSColor *fillPattern = [NSColor colorWithPatternImage:patternImage];
I’d like to create a pattern by dynamically choosing the appropriate colors at runtime.
Background is highlighting a colored object by rendering stripes or squares in the ”opposite” color on top of it – whatever opposite might mean in this context, but that’s a different story..
Being applied to potentially hundreds of objects in a drawing app it needs to be a rather fast method so I suppose just swapping colors in patternImage won’t be good enough.
(It did work just fine back in QuickDraw..!)
Why not just draw to an in-memory image and use that for your pattern?
Performance-wise, you generally should be looking at optimising drawing by paying attention to the rect passed in to
drawRect:and making sure you only draw what is necessary. If you do that then I can’t see the pattern drawing performance being a major problem.