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Home/ Questions/Q 6583449
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T16:24:39+00:00 2026-05-25T16:24:39+00:00

Is there a way to detect the headset’s play/pause button click? I managed to

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Is there a way to detect the headset’s play/pause button click?

I managed to detect the volume buttons clicks using:

AudioSessionAddPropertyListener( kAudioSessionProperty_CurrentHardwareOutputVolume , audioVolumeChangeListenerCallback, self );

But I can’t find an AudioSessionProperty for the center button. What’s the way to do that?

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  1. Editorial Team
    Editorial Team
    2026-05-25T16:24:39+00:00Added an answer on May 25, 2026 at 4:24 pm

    Everything that’s done from outside your app is considered a “Remote Event”. If you double-tap the Home button and press Play/Pause there, it’s the equivalent of pressing the play/pause button on the headset (Same for double tapping for next, and triple tapping for previous).

    Here’s the guide on event handling of remote events for iOS.

    Personally, I like subclassing the MainWindow (UIWindow) and overriding the sendEvent: method, so I can manage it more directly:

    - (void)sendEvent:(UIEvent *)event
    {
        if (event.type == UIEventTypeRemoteControl)
        {
            // Do stuff here
        }
        else
        {
            // Not my problem.
            [super sendEvent:event];
        }
    }
    

    Hope that helps, the enum for the event of the central button is UIEventSubtypeRemoteControlTogglePlayPause.

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