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Home/ Questions/Q 888673
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T13:26:18+00:00 2026-05-15T13:26:18+00:00

Is there a way to load vector graphics into the iPad using cocos(or some

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Is there a way to load vector graphics into the iPad using cocos(or some other method) as sprites or sprite sheets but leaving the images as vectors and not textures? The reason being is we have an animation that is just way way too big to load in as a texture so we want to scale it down using a vector image.

If this isn’t the right way to do this then maybe another suggestion?

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  1. Editorial Team
    Editorial Team
    2026-05-15T13:26:18+00:00Added an answer on May 15, 2026 at 1:26 pm

    Cocos2d is designed around sprites, so I don’t think there is anything built in. The best solution that I can think of is to create a custom ‘CCNode’ and override the ‘draw’ method. Then you could use custom OpenGL calls to draw your vectors. Someone may have already created a class you can use, but I haven’t seen it.

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