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Home/ Questions/Q 775617
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T19:19:09+00:00 2026-05-14T19:19:09+00:00

Is there a way to map floats to ints or unsigned ints so that

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Is there a way to map floats to ints or unsigned ints so that with the exception of NaN, order is preserved?

So if a and b are floats, and F is the mapping function,

a < b implies F(a) < F(b)
and
a == b implies F(a) == F(b)

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  1. Editorial Team
    Editorial Team
    2026-05-14T19:19:10+00:00Added an answer on May 14, 2026 at 7:19 pm

    Hm, just out of the DawsonCompare routine in Game Programming Gems 6, it’s a normal bit-cast followed by a sign flip (since negative floats order opposite then negative integers). I’ll borrow that idea.

    You have:

    // utility
    template <typename R, typename T>
    R& bit_cast(T& pX)
    {
        return reinterpret_cast<R&>(pX);
    }
    
    // int32_t defined in <boost/cstdint.hpp>. 
    boost::int32_t float_to_int_bits(float pX)
    {
        boost::int32_t x = bit_cast<boost::int32_t>(pX);
    
        if (x < 0)
            x = 0x80000000 - x;
    
        return x;
    }
    

    If you can guarantee your int is 32 bits, you can just use that.


    Fun fact: The book goes on to use this (note, not with the exact code I present, since I stripped out the float-to-int part) to compare floating point values with tolerance:

    bool DawsonCompare(float pX, float pY, int pDiff)
    {
        int x = float_to_int_bits(pX);
        int y = float_to_int_bits(pY);
    
        int diff = x - y;
        return abs(diff) < pDiff;
    }
    

    This compares floats as true if their integer representations are within a certain range. (He uses 1000 as a good default.) A branch-less version called the LomontCompare is presented with the same idea, but you have to buy the book for that. 🙂

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