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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T09:37:44+00:00 2026-05-23T09:37:44+00:00

Is there a way to modify a Gilbert-Johnson-Keerthi Algorithm so it finds points of

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Is there a way to modify a Gilbert-Johnson-Keerthi Algorithm so it finds points of the collision between two bodies instead of a true/false result ? From what I’ve understood the received distance value could be used to find these points. I searched the web but didn’t find any hints.

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  1. Editorial Team
    Editorial Team
    2026-05-23T09:37:45+00:00Added an answer on May 23, 2026 at 9:37 am

    What you are asking for is not well-posed. If they are colliding, then a point of intersection is undefined — since the intersection is actually a region of overlap and thus could be any number of possible points. Instead, you should think about a “point of intersection” as a coordinate in space-time, (dx,dy,dz,t), representing the time of impact, together with a translation vector between the two bodies giving you their relative configurations.

    One way to modify GJK to compute a space-time intersection is to do a binary search over the swept volume to find the moment of time right before impact. Using this data, you can compute a separating axis and corresponding extremal points for both bodies, which gives you a close approximation of the point of impact. This approach can also be fast if you reuse the simplices from previous iterations of the search to speed up subsequent tests. Christer Ercisson has some notes on this technique here: http://realtimecollisiondetection.net/pubs/SIGGRAPH04_Ericson_GJK_notes.pdf

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