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Home/ Questions/Q 7879371
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T03:53:07+00:00 2026-06-03T03:53:07+00:00

Is there a way to print all objects contained in my scene’s sharedSpriteFrameCache in

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Is there a way to print all objects contained in my scene’s sharedSpriteFrameCache in the console? Something using NSLog or CCLOG?

I have this in my scene, and want it to print the names of the frames as they appear in the plist.

[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"samplesprites.plist"];

Normally I’d write what I’ve already tried here, but I haven’t found anything referencing a way to access the sprite frame names, or keys, or objects, or whatever for the sharedSpriteFrameCache.

EDIT: I probably should elaborate on the fact that I do know the frame names are in the plist file, however, I’m encountering an error where the console says my frame name doesn’t exist, but I know it does. I’ve found various work-arounds for it, but this is more of a curiosity question for the troubleshooting approach that I’m trying to use. The requested technique may not have any real use, but, can it actually be done?

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  1. Editorial Team
    Editorial Team
    2026-06-03T03:53:07+00:00Added an answer on June 3, 2026 at 3:53 am

    Ricard answered this question in his comment, but here’s the elaboration:

    If you go into the Cocos2d folder under libs, you’ll find CSpriteFrameCache.h and CCSpriteFrameCache.m.

    Change your CCSpriteFrameCache.h file to include this additional line:

    @interface CCSpriteFrameCache : NSObject
    {
        ...(existing code)
        NSMutableDictionary *showSpriteFrames;//or whatever you want to call it
    }
    

    Then, in CCSpriteFrameCache.m, add this:

    -(NSMutableDictionary *) showSpriteFrames 
    {
        return spriteFrames_;
    }
    

    Then wherever in your code you want to have the sprite frames currently in your cache displayed, enter this:

    NSMutableDictionary *framesDict = [[CCSpriteFrameCache sharedSpriteFrameCache] showSpriteFrames];
    
    for (NSString *frameKey in framesDict)
    {
        CCLOG(@"Frame name: %@", frameKey);
    }
    

    Answer attributed to this link: http://www.cocos2d-iphone.org/forum/topic/31060

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