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Asked: May 11, 20262026-05-11T10:55:45+00:00 2026-05-11T10:55:45+00:00

Is there a way to run Lua code from a C/C++ program at a

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Is there a way to run Lua code from a C/C++ program at a more fine-grained level than a standard ‘lua_pcall’ function call? Ideally I’d like to be able to loop over a list of low-level bytecode instructions (assuming it has such things) and run them one by one, so that I could write my own scheduler which had more control of things than just running a complete Lua function from start to finish.

The reason I want to do this is because I wish to implement C functions which Lua code can call which would cause the program to wait until a certain (potentially long-winded) action had completed before continuing execution. There would be a high proportion of such function calls in a typical Lua script, so the idea of rewriting it to use callbacks once the action has completed isn’t really practical.

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  1. 2026-05-11T10:55:46+00:00Added an answer on May 11, 2026 at 10:55 am

    Perhaps side-stepping the question, but you could use Lua coroutines rather than custom C stuff to wait until some event occurs.

    For example, one coroutine could call a waitForEvent() function. In there, you can switch to another coro until that event occurs, then resume the first one. Take a look at the lua coro docs for more about that.

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