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Home/ Questions/Q 6107115
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T14:09:13+00:00 2026-05-23T14:09:13+00:00

Is there a way to set a time limit on the GC? I’m asking

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Is there a way to set a time limit on the GC?

I’m asking because I’m writing a game which allocates some floats, ints and longs on each event, and I’d rather call the GC for a short period of time (5-20ms) to remove those. I’d then call the GC in each Game Loop. This way would be my personal favourite as I still have some allocations which I can’t backtrace without a lot of effort (I’ve already removed most stuff).

Alternatively I’d look for the other allocations and prevent them somehow, but then I’d need a way to prevent allocations in events.

Here’s the result of allocation tracker if needed: http://textsave.de/?p=67220

EDIT:
I can’t really find anything with the allocation tracker, all the objects are from some far off java-internal class (even in the trace). Also, the shown objects are nowhere near the numbers being collected (unless the garbage collector counts float[] as multiple objects).

Anybody have this problem?

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  1. Editorial Team
    Editorial Team
    2026-05-23T14:09:14+00:00Added an answer on May 23, 2026 at 2:09 pm

    Is there a way to set a time limit on the GC?

    No, but it is already fairly short.

    I’m asking because I’m writing a game which allocates some floats, ints and longs on each event

    Don’t do that. Pre-allocate your memory.

    and I’d rather call the GC for a short period of time (5-20ms) to remove those. I’d then call the GC in each Game Loop

    You are welcome to call System.gc(), but you cannot control the duration for which it runs. It is usually on the order of low tens of milliseconds. However, you are better served by avoiding the allocations in the first place, by maintaining your own object pool.

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