Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7159803
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T13:17:31+00:00 2026-05-28T13:17:31+00:00

Is there a way to set the render target to a GDI bitmap in

  • 0

Is there a way to set the render target to a GDI bitmap in SlimDX so that as soon as the scene is rendered I can immediately BitBlt the render out of there for processing in another thread and continue rendering?

Is it necessary to render to a texture and then copy the contents out to the bitmap? I would like to be able to do this without any unnecessary copying. I’m going to need every speedup I can get.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T13:17:32+00:00Added an answer on May 28, 2026 at 1:17 pm

    Sorry, you do need to render to a RenderTarget then copy that resource into a Texture2D then you can map the data and get the pixels into your bitmap.

    The memory for RenderTargets is marked for a special kind of use by the graphics card and cannot be read from directly

    The memory for Textures can be marked so that it can be read but only through the API as it is still held on the graphics card (some exceptions but DirectX has to go with the lowest common denominator)

    If you need the extra speed reuse the same bitmap or have an array of prepared bitmaps ready to fill and keep them on rotation.

    And as ever, measure how much time these things are consuming with a profiler so that you can quantify bottlenecks.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Is there any way I can force the render of a port let in
Is there any way to set two surface views over each other so that,
Is there way to set @include mixin(); to variable? I tried this @mixin bg-gradient($fallback,
Is there any way to set up a PendingIntent with the download manager? Or
Is there any way to set order by clause in HQL by run time.
Is there any way to set DPI (dots per inch) in case of PDFsharp?
Is there a way to set a constant width for geom_bar() in the event
Is there a way to set up an appengine web application to deploy on
Is there a way to set app icon only based by name. For example
Is there a way to set the PRIMARY KEY in a single CREATE TABLE

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.