Is there a way to take a compiled SWF file and figure out how much of it’s size is used by code and how much is assets (images, etc)? I’d like to see if I can get my Flex SWF smaller but I’m unsure what’s taking up the most space.
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You can use the -link-report MXMLC compiler parameter or you can use the swfdump tool in the open source Flex SDK to see what is in a SWF.