Is there a way to wait all threads in executor pool when pause button pressed and rerun play button pressed? I tried CountDownLatch but I dont know I must put it after executor declaration or in run () method? I dont have much information about threads.please can someone tell me how I can do.Thanks
public static CountDownLatch waiter;
public static ExecutorService pool;
public Action() throws InterruptedException{
pool=Executors.newFixedThreadPool(2);
waiter=new CountDownLatch(2); // to wait
robot1=new Robot(0,560,"rbt1"); // starts random free position
robot2=new Robot(0,560,"rbt2");
if(Frame.pause==false){
pool.submit(robot1);
pool.submit(robot2);}
if(Frame.pause==true){
waiter.await();
}
}
Your Robot worker needs a shared thread-safe way to check whether workers should be paused or playing. In the run() method of your worker, if the thread is paused, wait for notification on this lock object. While looping, or whatever it is the worker does, periodically check the state of the lock, and pause the worker if needed.
Your pause and play button should get a synchronized lock on the workerLock, and set the paused property, and call notify() on the workerLock. This will let the workers pause or continue as needed. The Executor is always “running”, regardless of the paused/playing state.
EDIT
You can refactor the above code into its own class, as follows:
Create a single instance of WorkerPauseManager. Pass this instance to all your Robot workers, and keep a reference for the swing pause/play actions to reference. Your worker thread should call pauseIfNeeded.
Here’s an SCCE using the WorkerPauseManager: