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Home/ Questions/Q 769139
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T18:17:20+00:00 2026-05-14T18:17:20+00:00

is there a way using the Unity framework to pass an integer as an

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is there a way using the Unity framework to pass an integer as an argument into the constructor or a resolved object?

Pseudo code..

IService svc = Container.Resolve<ConcreteService>()

in this case Concrete service will be something like this…

public class ConcreteService
{
    public ConcreteService(int val)
    {
    }
}

Also I need to do this in xml configuration as opposed to doing it in code.

Thanks in advance.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T18:17:21+00:00Added an answer on May 14, 2026 at 6:17 pm

    Hope I understood you right

       public class ConcreteService {
    
            public int Val { get; set; }
    
            public ConcreteService(int val) {
                Val = val;
            }
        }
    

    Now let’s configure unity.

            var container = new UnityContainer();
    
            container.RegisterType<ConcreteService>();
            container.Configure<InjectedMembers>().ConfigureInjectionFor<ConcreteService>(new InjectionConstructor(1));
    
            container.RegisterType<ConcreteService>("for42");
            container.Configure<InjectedMembers>().ConfigureInjectionFor<ConcreteService>("for42",
                                                                                          new InjectionConstructor(42));
            container.RegisterType<ConcreteService>("for31");
            container.Configure<InjectedMembers>().ConfigureInjectionFor<ConcreteService>("for31",
                                                                                          new InjectionConstructor(31));
    
            Debug.WriteLine(container.Resolve<ConcreteService>().Val); //1
            Debug.WriteLine(container.Resolve<ConcreteService>("for42").Val); //42
            Debug.WriteLine(container.Resolve<ConcreteService>("for31").Val); //31
    

    Equvivalent configuration for “for42” is

    Unity 1.4

    <type type="ConcreteService"  name="for42">
              <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement,
                                         Microsoft.Practices.Unity.Configuration">
                <constructor>
                  <param name="val" parameterType="int">
                    <value value="42"/>
                  </param>
                </constructor>           
              </typeConfig>
            </type>
    

    Unity 2.0

    It’s much the same but without redundant typeConfig node

    <type type="ConcreteService"  name="for42">
            <constructor>
                  <param name="val" parameterType="int">
                    <value value="42"/>
                  </param>
                </constructor>           
            </type>
    
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