Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 284929
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T05:30:02+00:00 2026-05-12T05:30:02+00:00

Is there a Win32 API call that detects the current hardware acceleration level of

  • 0

Is there a Win32 API call that detects the current hardware acceleration level of a user’s system? I have no need to change the setting, but I’d like to scale back the level of detail for my OpenGL display if hardware acceleration is disabled.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T05:30:02+00:00Added an answer on May 12, 2026 at 5:30 am

    From the FAQ: How do I know my program is using hardware acceleration on a Wintel card?

    If you are using the Win32 interface (as opposed to GLUT), call DescribePixelFormat() and check the returned dwFlags bitfield. If PFD_GENERIC_ACCELERATED is clear and PFD_GENERIC_FORMAT is set, then the pixel format is only supported by the generic implementation. Hardware acceleration is not possible for this format. For hardware acceleration, you need to choose a different format.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

since Windows Vista there is an new Win32-API call CreateSymbolicLink to create a symbolic
Is there any scalable Win32 API (like IOCP not like select) that gives you
I have some C++ Win32 code that I want to call from Ruby. But
Simple question, but is there a win32 API call to retrieve if a process
Is there some way in the Win32 API to convert a three letter language
From the native Win32 API using C++ is there a way to determine whether
I'm a C++ amateur. I'm writing some Win32 API code and there are handles
Is there a way, even a very sneaky way, to change the time that
I am searching for a way that will automate adding declarations of Win32 API
Some hard disks support password protection on boot up. Is there a Win32 API

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.