Is there an easy way to determine the maximum and minimum visible latitude and longitude in a VirtualEarth map? Given that it’s not a flat surface (VE uses Mercator projection it looks like) I can see the math getting fairly complicated, I figured somebody may know of a snippet to accomplish this.
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Found it! VEMap.GetMapView() returns the bounding rectangle, even works for 3D mode as well (where the boundary is not even a rectangle).