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Home/ Questions/Q 1098931
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T00:39:20+00:00 2026-05-17T00:39:20+00:00

Is there an easy way to get an two-dimensional array or something similar that

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Is there an easy way to get an two-dimensional array or something similar that represents the pixel data of an image?

I have black & white PNG images and I simply want to read the color value at a certain coordinate. For example the color value at 20/100.

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  1. Editorial Team
    Editorial Team
    2026-05-17T00:39:21+00:00Added an answer on May 17, 2026 at 12:39 am

    This Category on UIImage might be helpful Source

    #import <CoreGraphics/CoreGraphics.h>
    
    #import "UIImage+ColorAtPixel.h"
    
    @implementation UIImage (ColorAtPixel)
    
    - (UIColor *)colorAtPixel:(CGPoint)point {
        // Cancel if point is outside image coordinates
        if (!CGRectContainsPoint(CGRectMake(0.0f, 0.0f, self.size.width, self.size.height), point)) {
            return nil;
        }
    
    
        // Create a 1x1 pixel byte array and bitmap context to draw the pixel into.
        // Reference: http://stackoverflow.com/questions/1042830/retrieving-a-pixel-alpha-value-for-a-uiimage
        NSInteger pointX = trunc(point.x);
        NSInteger pointY = trunc(point.y);
        CGImageRef cgImage = self.CGImage;
        NSUInteger width = CGImageGetWidth(cgImage);
        NSUInteger height = CGImageGetHeight(cgImage);
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
        int bytesPerPixel = 4;
        int bytesPerRow = bytesPerPixel * 1;
        NSUInteger bitsPerComponent = 8;
        unsigned char pixelData[4] = { 0, 0, 0, 0 };
        CGContextRef context = CGBitmapContextCreate(pixelData, 
                                                     1,
                                                     1,
                                                     bitsPerComponent, 
                                                     bytesPerRow, 
                                                     colorSpace,
                                                     kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
        CGColorSpaceRelease(colorSpace);
        CGContextSetBlendMode(context, kCGBlendModeCopy);
    
        // Draw the pixel we are interested in onto the bitmap context
        CGContextTranslateCTM(context, -pointX, -pointY);
        CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, (CGFloat)width, (CGFloat)height), cgImage);
        CGContextRelease(context);
    
        // Convert color values [0..255] to floats [0.0..1.0]
        CGFloat red   = (CGFloat)pixelData[0] / 255.0f;
        CGFloat green = (CGFloat)pixelData[1] / 255.0f;
        CGFloat blue  = (CGFloat)pixelData[2] / 255.0f;
        CGFloat alpha = (CGFloat)pixelData[3] / 255.0f;
        return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
    }
    
    @end
    
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