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Home/ Questions/Q 6918489
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T09:51:57+00:00 2026-05-27T09:51:57+00:00

Is there an equivalent for glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); in OpenGL ES2.0 when implementing cubemap samplers? I’m

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Is there an equivalent for

glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);

in OpenGL ES2.0 when implementing cubemap samplers? I’m developing a test app on the iPad — cubemapping a sphere — and I’m getting seams between each face of the cubemap.

Or if there is no magic glEnable for ES2.0, what is the best way to get rid of the seams?

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  1. Editorial Team
    Editorial Team
    2026-05-27T09:51:57+00:00Added an answer on May 27, 2026 at 9:51 am

    OpenGL ES does not have the equivalent of desktop GL’s ARB_seamless_cube_map functionality.

    And no, glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S/T, GL_CLAMP_TO_EDGE) does not count. Seamless cubemapping means that texels from different faces can be blended together. Clamping to the edge means exactly that: clamping to the edge of a face. What you’ve done is make the seam less noticeable; it’s still there.

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