Is there ans good reason why the TriggerEvent class usd in EventTriggers is implemented internal? I can find 3 implementations of this abstract base Claas. One to play a sound and two different actions regarding storyboards. What if I want to have a “SendEmail” action? Is more a hypothetical question. I don’t have n actual application for it. I just noticed it and was wondering why it is implemented this way. To me it would be logical to derive my own action and just use it in the event trigger (an interface would be even better). Am I missing a point here?
Regards!
I doubt that you can do anything with those classes, use Interactivity from the Blend SDK instead, which provides classes (
TriggerAction<T>for example) that can be sub-classed.Edit: Somehow this is only found in the Silverlight documentation of the class:
Still no reason though.