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Home/ Questions/Q 6117885
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T15:22:19+00:00 2026-05-23T15:22:19+00:00

Is there any difference if I specify vertex/color data through glVertexPointer/glColorPointer Using glMapBufferOES (extension)

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Is there any difference if I specify vertex/color data through

  • glVertexPointer/glColorPointer
  • Using glMapBufferOES (extension)
  • glBufferData/glBufferSubData

Can I assume that all methods may equally transfer data into same place and then I can safely enable vertex/color array states using glEnableClientState?

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  1. Editorial Team
    Editorial Team
    2026-05-23T15:22:19+00:00Added an answer on May 23, 2026 at 3:22 pm

    gl{Vertex,Color,Normal,TexCoord}Pointer don’t transfer data at all. They set the data base pointer in either client (absolute pointer in process address space) or server (offset into buffer object) space, which is the base address for all drawing access into the vertex attribute arrays.

    Those were the pears. No come the cherries:

    glMapBuffer creates a memory mapping of a buffer object into client address space, where one can write/read data from/to. glBuffer[Sub]Data copies data from client to server; in the net effect the same could be done by mapping with glMapBuffer, writing there and unmapping with glUnmapBuffer

    You can’t compare pears with cherries. (cherries, because apples are too closely related to pears, but *Pointer are so different in their function from glMapBuffer and glBufferData that I had to emphase this).

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