Is there any good practice related to dynamic_cast error handling (except not using it when you don’t have to)? I’m wondering how should I go about NULL and bad_cast it can throw. Should I check for both? And if I catch bad_cast or detect NULL I probably can’t recover anyway… For now, I’m using assert to check if dynamic_cast returned not NULL value. Would you accept this solution on a code review?
Is there any good practice related to dynamic_cast error handling (except not using it
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If the
dynamic_castshould succeed, it would be good practice to useboost::polymorphic_downcastinstead, which goes a little something like this:This way, you will detect errors in the debug build while at the same time avoiding the runtime overhead in a release build.
If you suspect the cast might fail and you want to detect it, use
dynamic_castand cast to a reference type. This cast will throwbad_castin case of error, and will take down your program. (This is good if, as you say, you are not going to recover anyway)Use
dynamic_castto a pointer type only if the 0-pointer makes sense in the context. You might want to use it in aniflike this:With this last option you need to make sure that the execution path makes sense if the
dynamic_castreturns 0.To answer your question directly: I would prefer one of the two first alternatives I have given to having an explicit
assertin the code 🙂