Is there any good tutorial or code snippet out there on how to use OpenGL via C/C++ on the iPhone?
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http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/WorkingwithEAGLContexts/WorkingwithEAGLContexts.html
I’m pretty sure you need a bit of Objective-C to create the context and do other initialization stuff. The rest is also usable in C++.