Is there any great tutorial out there on how to create rain in GLSL or a similar shader? I can find ones easily for Maya but not for this, sadly. Thanks!
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What do you mean by “rain”. There are lots of ways to represent rain
This sample has a rain effect and a ripple effect
https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/demos/google/particles/index.html
No tutorial though. It works by creating a bunch of unit squares, giving each one an random value, adding that random value to a time value and the computing a position in the shader as in
Sorry if that’s too terse.