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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T06:29:51+00:00 2026-05-23T06:29:51+00:00

Is there any other way to access the camera using ActionScript 3 other than

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Is there any other way to access the camera using ActionScript 3 other than

import flash.media.Camera;
videoInstance.attachCamera(cameraInstance);

Or should I use any API s? If so, please suggest me any API suitable and some tutorials if possible.

Thank You very much for helping. . .

My previous post on Camera is
How to increase the Quality of the camera using AS3?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T06:29:52+00:00Added an answer on May 23, 2026 at 6:29 am

    If you need better Camera quality… check this ActionScript Mobile Flex Project.

    This is the main file

    package
    {
        import flash.display.DisplayObject;
        import flash.display.Sprite;
        import flash.display.StageAlign;
        import flash.display.StageScaleMode;
        import flash.events.ActivityEvent;
        import flash.events.MouseEvent;
        import flash.media.Camera;
        import flash.media.Video;
    
        public class iosTest extends Sprite
        {
    
            private var cam:Camera;
            private var vid:Video;
    
    
            public function iosTest()
            {
                super();
    
                // support autoOrients
                stage.align = StageAlign.TOP_LEFT;
                stage.scaleMode = StageScaleMode.NO_SCALE;
                cam = Camera.getCamera();
    
                if (!cam) 
                {
                    trace("No camera is installed.");
                }
                else 
                {
                    connectCamera();
                }
            }
    
            private function connectCamera():void 
            {
                cam.setMode(640, 480, 25); 
                cam.setQuality(0,100);
                vid             = new Video();
                vid.width       = cam.width;
                vid.height      = cam.height; 
                vid.attachCamera(cam);
                addChild(vid);    
    
                stage.addEventListener(MouseEvent.CLICK, clickHandler);
            }
    
            private function clickHandler(e:MouseEvent):void 
            {
    
                return;
    
                switch (cam.width) {
                    case 160:
                        cam.setMode(320, 240, 10); 
                        break;
                    case 320:
                        cam.setMode(640, 480, 5); 
                        break;
                    default:
                        cam.setMode(160, 120, 15); 
                        break;
                } 
                removeChild(vid);           
                connectCamera();
            }
    
        }
    }
    
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