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Home/ Questions/Q 8723129
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T07:33:25+00:00 2026-06-13T07:33:25+00:00

Is there any pitfalls when using char*’s to write cross platform code that does

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Is there any pitfalls when using char*’s to write cross platform code that does memory access?

UPDATE: For example, should I check before casting a dereferenced char* to a certain type (say an int) if address is aligned to the size of that type? Will certain architectures return strange results on unaligned access?

I’m working on a play memory allocator to better understand how to debug memmory issues. I have come to believe char*’s are preferable because of the ability to do pointer arithmetic and dereference them over void*’s, is that true? Do the following assumptions always hold true on different common platforms?

sizeof(char) == 1
sizeof(char*) == sizeof(void*)
sizeof(char*) == sizeof(size_t)
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  1. Editorial Team
    Editorial Team
    2026-06-13T07:33:26+00:00Added an answer on June 13, 2026 at 7:33 am

    sizeof(char)==1 is definitely always true.

    sizeof(char *) == sizeof(void *) is probably always true as well. The C standard requires that they have the same representation, which at least strongly implies the same size.

    sizeof(char *) == sizeof(size_t) definitely cannot be depended upon — I know of implementations for which it is false (and while they probably don’t conform perfectly with the standard, this isn’t one of their problems).

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