Is there any reason not to send a parameter as a const & , instead of by value, when it will not be changed and no copy will be made? My understanding is that a const by value parameter is the same as without the const (and won’t overload each other) so it will still be copied.
I know it’s best for large objects to send by const &, but I don’t know where the line for this is. Or if even small parameters should be sent by value if they won’t be changed or copied.
Note:: I tried searching for this but the topic is fairly vague so I did not find any good answers, I apologize if this has been answered already (found many questions about when to use const when to use const & but not about the advantages of value vs const & for objects not obviously large).
There’s generally nothing wrong with passing read-only arguments as const-references, and for any sort of heavy-weight class that’s surely the most efficient way to do it.
You might want to consider passing primitive types by copy, though, because there making the reference might actually incur more cost than just copying (e.g. copying would just fit into one register, while a reference might be implemented with a pointer, etc.).
Also, you can probably pass
std::shared_ptrand iterators by value, they’re made for that.As for passing by const-value, that’s an implementation detail. Use it like this:
In the implementation, you may or may not choose to use the argument variables directly and modify them (like
n), or you may choose to treat them as read-only (liked), and you declare the arguments appropriately.