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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T04:59:27+00:00 2026-05-18T04:59:27+00:00

Is there any reason why this wouldn’t work? I’m testing for sound in the

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Is there any reason why this wouldn’t work?

I’m testing for sound in the microphone and playing a looping sound effect as I’m registering sound.

On the iPod touch this seems to work fine – on the iPhone though the sound effect either doesn’t play at all, or is very quiet.

Any ideas? Or any alternative?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-18T04:59:28+00:00Added an answer on May 18, 2026 at 4:59 am

    for some reason had to put this code before I played the sound:

    UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
            AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory), &sessionCategory);    
            UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker;
            AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride);
    

    to stop it playing through the earpiece.

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