Is there any tips one can give me about passing pointers to structs, doubles, functions, … from a C program to a C++ library and back?
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Assuming you’re coding these in two different libraries static or dynamic (DLLs on windows shared libraries on Linux and other *nix variants) The biggest concerns I have are as follows:
They are compiled with the same compiler. While this isn’t necessary if all C++ exports are exported with a C-style naming convention it is necessary for C++ to C++ calls to class instances between the two C++ modules. This is necessary due to how different compilers mangle C++ exports differently.
Do not cast a C++ class as a C struct. They aren’t the same under the covers, even if the layout of fields are the same. C++ classes have a “v-table” if they have any virtual members; this v-table allows the proper calling of inherited or base class methods.
This is true of C to C or C++ to C++ as well as C to C++. Ensure both use the same byte alignment for the output library. You can only determine this by reading your compiler or development environments documentation.
Don’t mix malloc/free with new/delete. More specifically don’t allocate memory with new and free memory with “free” and vice versa. Many compilers and operating systems handle memory management differently between the two.
Passing function pointers: So long as they are exposed to/from C++ as ”extern “C”” this should be fine. (You’ll either need to reference your compilers documentation on how to determine when a header is being compiled as C or C++ to maintain this in one file, or you will need two separate copies of the same function declaration in each project — I recommend the first)
Passing doubles: This is a built-in type in both C and C++ and should be handled the same.
If you must share an instance of a C++ object with a C function, and act on it from within C code, expose a set of C-exported helper functions which call the appropriate methods on the C++ object. Pure C code cannot properly call methods on C++ objects.