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Home/ Questions/Q 6959871
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T15:19:46+00:00 2026-05-27T15:19:46+00:00

Is there any way I can set a symbolic breakpoint that will trigger when

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Is there any way I can set a symbolic breakpoint that will trigger when any OpenGL function call sets any state other than GL_NO_ERROR? Initial evidence suggests opengl_error_break is intended to to serve just that purpose, but it doesn’t break.

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  1. Editorial Team
    Editorial Team
    2026-05-27T15:19:47+00:00Added an answer on May 27, 2026 at 3:19 pm

    Based on Lars’ approach you can achieve this tracking of errors automatically, it is based on some preprocessor magic and generating stub functions.

    I wrote a small Python script which processes the OpenGL header (I used the Mac OS X one in the example, but it should also work with the one of iOS).

    The Python script generates two files, a header to include in your project everywhere where you call OpenGL like this (you can name the header however you want):

    #include "gl_debug_overwrites.h"
    

    The header contains macros and function declarations after this scheme:

    #define glGenLists _gl_debug_error_glGenLists
    GLuint _gl_debug_error_glGenLists(GLsizei range);
    

    The script also produces a source file in the same stream which you should save separately, compile and link with your project.

    This will then wrap all gl* functions in another function which is prefixed with _gl_debug_error_ which then checks for errors similar to this:

    GLuint _gl_debug_error_glGenLists(GLsizei range) {
        GLuint var = glGenLists(range);
        CHECK_GL_ERROR();
        return var;
    }
    
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