Is there any way to determine if an object is locked in C#? I have the unenviable position, through design where I’m reading from a queue inside a class, and I need to dump the contents into a collection in the class. But that collection is also read/write from an interface outside the class. So obviously there may be a case when the collection is being written to, as the same time I want to write to it.
I could program round it, say using delegate but it would be ugly.
You can always call the static
TryEntermethod on theMonitorclass using a value of 0 for the value to wait. If it is locked, then the call will return false.However, the problem here is that you need to make sure that the list that you are trying to synchronize access to is being locked on itself in order to synchronize access.
It’s generally bad practice to use the object that access is being synchronized as the object to lock on (exposing too much of the internal details of an object).
Remember, the lock could be on anything else, so just calling this on that list is pointless unless you are sure that list is what is being locked on.